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Killer

The Skull Merchant

Power Eyes in the Sky
Chapter · Instruments des Tourments
Teachables 3 perks
Community 0 builds
Overview

The Skull Merchant is a tactical Killer, able to place Drones that detect and debilitate her targets. Her personal perks, Game Afoot, THWACK!, and Leverage allow her to gain Haste from pursuing your Obsession, force screams from Survivors when breaking walls or pallets, and reduce Survivors' heal speed the more times you place them on hooks.

◆ Power

Eyes in the Sky

"Inspired by the dark manga created by her father, The Skull Merchant relentlessly hunts her prey using the latest in surveillance technology." SPECIAL ABILITY: EYES IN THE SKY The Skull Merchant starts the Trial with 6 Drones in her inventory. When a Survivor is tracked by a Drone within 5 seconds of it being deployed or having its rotation direction changed, The Skull Merchant is granted a #haste Haste Status Effect for 8 seconds. This effect is entirely passive and does not require her to inspect her Radar. SPECIAL INTERACTION: INSPECTING RADAR Press the Secondary Power button to bring up her Radar. The Radar displays the location of all Trackable Survivors and reveals the Auras of Drone Scan Lines within 32 metres: • The Survivor was detected by a Drone in the last 12 seconds. • The Survivor is wearing a Claw Trap. The Radar represents Trackable Survivors with symbols that indicate their relative elevation compared to The Skull Merchant: • ■ = same elevation • ▲ = above her • ▼ = below her SPECIAL INTERACTION: RECALLING DRONES While inspecting the Radar and aiming at a specific Drone, press the Power button to recall it into your inventory. SPECIAL INTERACTION: CHANGING ROTATIONAL DIRECTION While inspecting the Radar and aiming at a specific Drone, press the Attack button to change the Rotational direction of its Scan Lines. SPECIAL ABILITY: DEPLOYING DRONES Press the Power button to deploy a Drone: • Conducts an sweeping scan inside its Area of Effect at a Rotational speed of 95 °/s. • Grants the Undetectable Status Effect for 8 seconds. • Its Aura is revealed to The Skull Merchant in yellow at all times. Once a Survivor is detected inside the Area of Effect: • Fills the Lock On Meter by +1 Stack. This effects repeats each time a Survivor is detected, unless the detection occurs within 2.5 seconds of the previous one. All Drones have an Area of Effect with a radius of 10 metres. Drone Scan Lines are only visible within 16 metres. Survivors who are crouching, standing still or performing a Fast Vault inside the Area of Effect cannot be detected by the Scan Lines. SPECIAL AFFLICTION: LOCK ON Once the Lock-On Meter is full at 3 Stacks, the Survivor becomes Locked On and suffers from the following effects: • Healthy Survivors receive damage and become injured. • Injured Survivors suffer from the Deep Wound Status Effect. • Suffer from the Broken Status Effect regardless of their Health State. • Receive a Claw Trap. If a Survivor stands below an elevated Drone for longer than 1 second, they are instantly scanned and become Locked On. SPECIAL INTERACTION: HACKING DRONES Survivors can approach a Drone in either of its two states and hack it through a unique mini-game: • Succeeding disables the Drone for 45 seconds. • Failing fills the Lock On Meter by +1 Stack. SPECIAL AFFLICTION: CLAW TRAP The Claw Trap attached to a Survivor's arm has a Battery life of 45 seconds and continuously broadcasts their location to the Radar of The Skull Merchant until it runs out, automatically destroying it. Claw-Trapped Survivors who are scanned by a Drone suffer from the following effects: • Applies a -8 % Hindered Status Effect for 6 seconds. • Triggers Killer Instinct for 3 seconds. Power Trivia[] Movement Speeds: Main Article • Placing a Drone: 4.4 m/s • Inspecting her Radar: 4.6 m/s • Walking: 4.6 m/s Drones: • Power Cool-down: 10 seconds • Triggers whenever a new Drone is placed. • Initialisation time: 0.3 seconds • This is a buffer between placing a Drone and it starting to scan its surroundings. • Disabled duration: 45 seconds • Triggers when a Drone is hacked. • Recall duration: 1 second • Maximum Hacking timer: 30 seconds • If a Survivor takes longer than this to hack a Drone, the mini-game will automatically fail. Drone Detection: • Consecutive-Scans Immunity: 2.5 seconds • This is a buffer that applies whenever a Survivor is scanned. • Instant-Locked-On Immunity: 1 second • This is a buffer when a Survivor stands below an elevated Drone, to prevent Survivors just standing there unscathed and taking them hostage, as elevated Drones are disabled. Drone Placement: • Minimum distance to other Drones or hooked Survivors: 12 metres • Minimum height offset to other Drones or hooked Survivors: 2.5 metres • Minimum clearance: 35 centimetres • Minimum height above ground (after being placed): 1.5 metres • Maximum height above ground (after being placed): 2.5 metres Drone Beam Colours: The colour of the Beams emitted by Drones show a Survivor whether the Drone could currently detect them upon contact or not: • Orange indicates that the Drone will detect the Survivor when it passes over them and increase Lock On. Applies when the Survivor is moving. • White indicates that the Drone will not detect the Survivor when it passes over them. Applies when the Survivor is stationary or crouching. Radar: • Scanned Survivor Visibility duration: 12 seconds • Update interval: 1 second • Radius: 32 metres • Height threshold 2 metres • This determines how far above or below Survivors must be in elevation relative to The Skull Merchant for it to be indicated on the Radar. Radar VFX Indicators: The physical model of the Radar features two lights which provide The Skull Merchant with additional information: • The left light changes depending on the availability of Drones: • Green indicates she is in an area in which she can place a Drone. • Red indicates she is in an area in which she cannot place a Drone. • The light is off if she has no more Drones to place. • The right light changes depending on whether she is tracking a Survivor or not. • Yellow indicates that at least one Survivor is being tracked. • The light is off if the Radar is not tracking any Survivors.

◆ Teachable perks

Tier
Game Afoot

Game Afoot

The Skull Merchant

While chasing the Obsession, whenever you basic-break Pallets or Breakable Walls, or damage Generators, you gain 7% Haste for 8/9/10s.
Whenever you damage the Survivor with the most chase time with a basic-attack, they become the Obsession.
THWACK!

THWACK!

The Skull Merchant

When the trial starts, you earn 3 Tokens, up to 3.
Whenever you hook a Survivor, you earn 1 Token.
Whenever you break a Pallet or Breakable Wall, spend 1 Token. Then, all Survivors within 36m scream and you see their Auras for 4/5/6s.
Leverage

Leverage

The Skull Merchant

Whenever a Survivor unhooks another or themselves, they heal 20/25/30% slower for 60s.

◆ Lore

The self-made millionaire Adriana Imai came from a humble home in Fortaleza, Brazil. Her father, Seita, moved to Brazil as a young man, hoping to see a side of the world completely different than his hometown in Hokkaido. A talented illustrator, he spent his spare time designing colorful characters and worlds. While sketching patrons of a local jazz club, he was approached by Belinda, the owner, to work on a logo. What began as a business partnership soon became a romantic one, and within a couple of years, Adriana was born. Adriana excelled in all facets of education. A house full of art and music honed a brilliant mind, and her intelligence was only exceeded by her obsessive drive to be the best. While scoring at the top of every class, she was often on the receiving end of disciplinary action due to her overly competitive, and sometimes violent, nature during schoolyard games. Adriana’s mother did her best to keep her on the right track, but her father was increasingly absent as his own obsessive drive ramped up: Adi Valente, a manga about a young girl who saves and protects the weak with her quirky robot companion. Despite working long hours at a canning facility and writing his manga in his spare time, he somehow managed a little time every night to share his wild and highly imaginative illustrations with his daughter. By middle school, Adriana was courted by a fancy private school due to her high performance, and, needing money, Seita spoke to publishers about his unpublished manuscripts. He managed to find a small local publisher to carry Adi Valente, but it meant more work than he could handle. He eventually lost his job at the cannery, giving him more time to develop and illustrate his series. Adriana loved the manga, but the family was forced into hard times. In her final semester, Seita requested higher royalties, but the publishing company went into administration and decided to cut the series. No longer able to afford the school fees, Adriana was pulled out of the elite academy where she was at the top of her class. Belinda was able to negotiate her graduation, but another student was able to take her place at the head of the class. Adriana was furious. On summer break, she learned everything about her rival: where he lived, where he hung out, what he liked to do in his spare time, what he listened to, what he watched, everything. She even stalked him on his way home one late summer evening and considered the myriad ways she could ruin his life. But, in the end, she did nothing, though something awakened within her and she felt like the anti-hero in a new story her father had been exploring. Seita retreated further into himself and began producing this newer, darker manga, inspired by his visions and nightmares. A manga about a woman who hunts and guts the weak in a nightmarish realm with drones made of salvaged skulls and bones. But unable to sell this manga, Sonhadores Sombrios, the family became solely reliant on Belinda’s income. Adriana, looking for ways to make her own money, started a website dedicated to the world of Brazilian manga. It became a runaway success and significant advertising dollars started to roll in. She realized she had no real interest in writing for it, though, so she convinced other kids to write for it for free while the money flooded in. The second she got an offer she sold the site and never looked back. Proud of her accomplishment, she came home to show her parents the cheque. She never got a chance to show her father, though. He walked out the door that morning, never to return, leaving only a stack of unpublished manuscripts about The Skull Merchant mercilessly hunting those she deemed worthy of her efforts. To help her mother, Adriana began to study at the library, teaching herself investment and economics, and soon tripled her money. By the age of 18, barely with a high school degree, she had already become a self-made millionaire. As stories of this investment wunderkind spread across Brazil, more and more doors opened for her. Before long, she had the kind of money that allowed her to buy small companies—companies that she would gut, replace with non-union workers, and sell at a profit. The only breaks she took from her corporate obsession was to pore over her father’s manuscripts, trying to understand this chilling world he had created. By her mid 20’s, she was regularly flipping companies. While finalizing on a real estate firm, two members of the board moved to block the sale, pointing to the trail of hollowed-out husks she left in her wake. Adriana was frustrated. It took her weeks to find out who the holdouts were, but once she did, she thought about how it would feel to hurt them. She learned everything about the directors. Stalked their every move. Manipulated them into attending a conference in Switzerland. And, while on retreat in the Alps, she made her move. Inspired by The Skull Merchant, and feeling something within demanding expression, she tracked them with a prototype drone, and brutally dismembered them with a cruel two-bladed weapon. The rush of emotion and adrenaline was unlike anything she had ever experience before. And the company was hers! Thus began an unsettling cycle. Swoop in on a business, destroy anyone standing in her way, and gut the company for maximum profit. She targeted companies with larger-than-life CEOs and hoped one would present a challenge. None ever did. They just ‘disappeared’ unremarkably. An aggressive manager of a fireworks company, known for his “survival tours,” was her last target, right at home in Brazil. Survival tours… a perfect cover. Adriana lured him to a decommissioned airship hangar. The hunt started at dawn and went the distance, with her still tracking him well into the evening. Locating him, she used one of her drones to direct him to a dead end, when a pair of kites suddenly appeared on camera, and the feed died. Her face hardened. Her eyes widened in disbelief as she slammed her laptop shut and charged to where the drone had crashed. There she found her prey reaching out to someone in the growing dark for help. Witnesses. Not part of the plan! Without a second to lose, she plunged her blade through his stomach, exposing meat, bone, and a dying heart. The vitiated body staggered left and right, sending a shower of red over the green foliage. As her victim collapsed with a thud she turned to the young witnesses. Wrong place, wrong time. They broke into a sprint. She gave chase, her blades thirsting for more blood. The lush green of the trees melted into a thick black fog. Real life warped into something like Sonhadores Sombrios. A sick grin crept across her face as she rushed forward to begin a new chapter in her life.

◆ Origin chapter

Instruments des Tourments
Origin chapter · 2023
Instruments des Tourments
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