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Killer

The Pig

Power Jigsaw's Baptism
Chapter · Saw
Teachables 3 perks
Community 1 builds
Overview

A tormenting Killer, able to Crouch into stealth mode, then Ambush Survivors from a short distance. She can also apply Reverse Bear Traps to downed Survivors, forcing them to remove it before the timer runs out. If the timer expires, they die instantly. Her personal perks, Hangman's Trick, Surveillance and Make Your Choice, give her more map control and expose altruistic Survivors.

◆ Power

Jigsaw's Baptism

Forever devoted to her master's cause, she punishes the ungrateful and the guilty with slyness and murderous puzzles. The Pig can move stealthily, dash in Ambush attacks and put deadly Reverse Bear Traps on Survivors' heads. JIGSAW'S BAPTISM Start the trial with 4 inactive Reverse Bear Traps. While standing over a Survivor in the dying state, press the Active Ability button to place an inactive Reverse Bear Trap on The Survivor. Reverse Bear Traps become active when any generator in the trial is completed. Survivors may attempt to free themselves from active or inactive Reverse Bear Traps by searching Jigsaw Boxes located in the environment to find the correct key. Active Reverse Bear Traps: When Reverse Bear Traps become active, they initiate a countdown timer. A Survivor with an active Reverse Bear Trap is automatically sacrificed when their timer expires or if they attempt to leave the trial with an active Reverse Bear Trap still attached. SPECIAL ABILITY: CROUCH Press the Active Ability button to Crouch. Press the Active Ability button again while Crouched to stand. The Pig moves at a slower speed while Crouched. The Pig is granted the Undetectable status effect while Crouched. SPECIAL ATTACK: AMBUSH Press and hold the Attack button while Crouched to dash and perform an Ambush attack.

◆ Teachable perks

Tier
Hangman's Trick

Hangman's Trick

The Pig

Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
• The Auras of Scourge Hooks are revealed to you in white.
• Receive a Loud Noise Notification, whenever a Survivor starts sabotaging a Hook.
• While carrying a Survivor, the Auras of all Survivors within 8/10/12 metres of a Scourge Hook are revealed to you.

“No excuses, no equivocations... No crying.”

— Amanda Young

Make Your Choice

Make Your Choice

The Pig

Whenever a Survivor is rescued from a Hook, while you are farther than 32 metres away, Make Your Choice activates:
• Causes the unhooking Survivor to scream and reveal their location to you.
• Causes them to suffer from the Exposed Status Effect for 40/50/60 seconds.
Make Your Choice has a cooldown of 40/50/60 seconds.

“You'd be surprised what tools can save a life.”

— Amanda Young

Surveillance

Surveillance

The Pig

Unlocks potential in your Aura-reading ability.
The Auras of regressing Generators are highlighted in white.
• If the Regression progress is interrupted on a Generator, its Aura will be highlighted in yellow for 8/12/16 seconds.
Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres.

“Are you gonna behave?”

— Amanda Young

◆ Lore

When John Kramer, better known as Jigsaw, planned for his son to be born during the Chinese Zodiac’s Year of the Pig, he wanted it to represent fertility and rebirth; a new beginning for him and his wife, and the start of a charmed life for his son. But that plan was shattered on the night that a junkie broke into his wife’s clinic, hoping to score. After this event resulted in the death of his unborn son, John finally caught up with the junkie, making him his first test subject, and the Pig was changed forever too. It became a representation of the disease that was rotting John from the inside, a reminder that we are just meat unless we elevate ourselves through our actions, by grasping life from the jaws of death. The Pig became a vessel, an agent of Jigsaw, conveying the subjects to their test. For some of those who emerged victorious, the Pig could still be a rebirth, into their new lives as apprentices, even disciples, of Jigsaw. That was the case for Amanda Young, a troubled soul, whose life had been a catalogue of harm, both to herself and those around her. That changed when she faced, and bested, Jigsaw’s test. Deciding her life was worth something, she became devoted to Jigsaw’s cause, ready to take over when the cancer consumed him. But she became more dependent on John, her anguish at his impending death combining with a belief that their test subjects weren’t capable of saving themselves, of being reborn in the crucible of the games. Seeing this, John presented her with another game, another chance to save herself, but Amanda let her rage and jealousy rule her actions. She failed the test and took a bullet as a consequence. Bleeding out on the tiled floor, darkness engulfed Amanda’s vision, accompanied by a sound like creaking wood. Then she was in a forest, once more viewing the world through the eyes of a Pig. Trees surrounded her, their branches clawing at her from all sides. Waves of panic washed over her and she could hear her breath reverberating inside the mask. Had she been damned, cursed to spend her days here, in this guise? Or maybe this was another test? Maybe she hadn’t failed at all? John always thought one step ahead of everyone else, planned for every eventuality, and he would never give up on her, surely? Jigsaw may have gone but he had passed her onto another. A being for whom she would be The Pig again. Ultimately, she saw now that she had been right in the choices she had made. The time for games was over. There was no chance of redemption for any of them. They were meat, and meat was destined for slaughter.

◆ Origin chapter

Saw
Origin chapter · 2018
Saw
View chapter

◆ Playing The Pig

The Pig plays two games at once: a stealth killer in chase, and a clock the survivors have to fight between chases. Reverse Bear Traps do not usually kill — their job is to force survivors off generators and onto boxes, buying you whole minutes of objective time. Every trap you place after a down is pressure that keeps working while you chase someone else.

Crouch early, not late: the ambush dash punishes short loops, but her stealth is best used to close the first ten metres before a chase even starts. Do not camp boxes — the timer only runs while survivors are free, and standing near a box just pauses your own pressure. Time trap placements with generator momentum: a trap at five gens is a minor tax, a trap when two gens are left can win the game outright. Our "Stealth Ambush" build layers regression tracking on top so you always know which gen to defend while the boxes do their work. Her weakness is raw chase power at strong tiles, so pick fights where the ambush threat or a nearby trapped survivor tilts the odds first.

— DBD Builds Team

◆ The Pig builds

1 builds · grouped by playstyle

The best The Pig build in patch 10.0.2 is “Stealth Ambush” — Hex: Ruin + Hex: Undying + Surveillance + Pop Goes the Weasel.