Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
• At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
“It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)”
Pop Goes the Weasel
The Clown
A deep bond with The Entity unlocks great strength.
After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
Perform the Damage Generator action while Pop Goes the Weasel is active to benefit from the following effect:
• Instantly regresses the damaged Generator by -20 % of its current Progression.
Pop Goes the Weasel deactivates after the Generator is damaged or once the timer runs out.
Help Wanted
The Animatronic
Whenever you damage a Generator, it is compromised.
When that Generator is completed by Survivors, your basic-attack cooldowns are 25% shorter for 40/50/60s.
Only 1 Generator can be compromised at a time.
Tinkerer
The Hillbilly
Whenever a Generator is repaired to 70 %, you benefit from the following effects:
• Triggers a Loud Noise Notification for that Generator, revealing its location.
• Grants the Undetectable Status Effect for the next 12/14/16 seconds.
Tinkerer can only trigger once per Generator per Trial.
“The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook”