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◆ Loadout
Corrupt Intervention
Perk 1
Pop Goes the Weasel
Perk 2
Help Wanted
Perk 3
Tinkerer
Perk 4
Jigsaw's Baptism
Power
+
Add-on 1
Add-on 2
Offering
◆ Perk details

Corrupt Intervention

The Plague

Your prayers invoke a dark power that meddles with the Survivors' chances of survival. • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds. Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.

“It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)”

Pop Goes the Weasel

The Clown

A deep bond with The Entity unlocks great strength. After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds. Perform the Damage Generator action while Pop Goes the Weasel is active to benefit from the following effect: • Instantly regresses the damaged Generator by -20 % of its current Progression. Pop Goes the Weasel deactivates after the Generator is damaged or once the timer runs out.

Help Wanted

The Animatronic

Whenever you damage a Generator, it is compromised. When that Generator is completed by Survivors, your basic-attack cooldowns are 25% shorter for 40/50/60s. Only 1 Generator can be compromised at a time.

Tinkerer

The Hillbilly

Whenever a Generator is repaired to 70 %, you benefit from the following effects: • Triggers a Loud Noise Notification for that Generator, revealing its location. • Grants the Undetectable Status Effect for the next 12/14/16 seconds. Tinkerer can only trigger once per Generator per Trial.

“The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook”

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