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Killer

The Legion

Power Feral Frenzy
Chapter · The Darkness Among Us
Teachables 3 perks
Community 1 builds
Overview

A band of merciless Killers, able to rushdown helpless Survivors with their power, Feral Frenzy. Attacks made during their frenzy inflict lingering internal damage, downing any Survivors that are not quick enough to react. Their personal perks, Discordance, Mad Grit and Iron Maiden, give them the ability to locate their prey and attack savagely while transporting Survivors to the hook.

◆ Power

Feral Frenzy

They were a plain group of friends until Frank formed them into a Legion. Now they draw power from the thrilling freedom of not abiding by any rule but their own. FERAL FRENZY Trigger Feral Frenzy to run at a high speed and chain attacks between multiple Survivors. When your power gauge is full, press the Power button to initiate Feral Frenzy. While Feral Frenzy is active, The Legion moves faster and gains access to additional abilities: Pallet Vault and Feral Slash. SPECIAL ABILITY: PALLET VAULT Press the Interaction button while Feral Frenzy is active, to special-vault a dropped pallet. SPECIAL ATTACK: FERAL SLASH Press the Attack button while Feral Frenzy is active to perform a Feral Slash. Hitting a Survivor with Feral Slash puts the Survivor into the injured state, inflicts the Deep Wound status effect, and refills The Legion’s power gauge. Additionally, any Survivors within the Terror Radius not afflicted by the Deep Wound status effect are indicated by Killer Instinct. If a Survivor hit by Feral Slash is already afflicted by the Deep Wound status effect, Feral Frenzy ends immediately. Each successful Feral Slash that does not end Feral Frenzy increases The Legion’s movement speed by 0.24m/s for the remainder of Feral Frenzy. The fifth consecutive Feral Slash will put any Survivor into the dying state. The fifth successful Feral Slash always ends Feral Frenzy.

◆ Teachable perks

Tier
Discordance

Discordance

The Legion

Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.
• When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
• After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

“Smartasses get killed. We always see to that.”

— The Legion

Iron Maiden

Iron Maiden

The Legion

Iron Maiden increases your Locker Search speed by 30/40/50 %.
Survivors who exit a Locker suffer from the following afflictions:
• Scream and reveal their location to you for 4 seconds.
• Suffer from the Exposed Status Effect for 30 seconds.

“This is no place for cowards.”

— The Legion

Mad Grit

Mad Grit

The Legion

Whenever you are carrying a Survivor, Mad Grit activates:
• Removes the Cool-down of missed Basic Attacks.
• Pauses the Wiggle Progression of the carried Survivor for 2/3/4 seconds each time you successfully hit another Survivor.

“There's no getting out of this now. We're too good at it.”

— The Legion

◆ Lore

Frank Morrison was nineteen and had little to show for it. He’d stopped attending school after being kicked out of the basketball team for shoving a referee into the stands. Yet Frank was a man of potential, who could light up a room despite his bleak childhood. At six years old, he’d been taken away from Calgary to start a circuit of foster homes. No matter how many times he’d lashed out, threw tantrums and got into fights, they’d kept moving him to new, unfamiliar houses. His last move had been three years prior when his last foster dad, Clive Andrews, had picked him up from the adoption center. They’d been on the road for seven hours before reaching a small bungalow in Ormond. It would be the longest time they’d spend together. Clive was too busy trading cheques from Family Services for drinks at the bar. Ormond was a small, stale place; a remote town of six thousand inhabitants where gray winters drag on for most of the year. Frank did everything he could to get into another adoptive family, but he changed his mind when he caught the attention of a beautiful girl. Julie was a popular girl who was convinced that she deserved better than a life in Ormond, and Frank, as an outsider, was her ticket out. Frank attended the parties she threw where everyone was younger than him and easily impressed, which he liked. He met the impulsive Joey, who liked to show off, and the shy, naive Susie, who was Julie’s best friend. They would hang out at an abandoned lodge up Mount Ormond. Their time together was the perfect break from the boring conformity of their small, insignificant everyday lives. Frank saw it as an opportunity to shape their lack of experience into something powerful. He lined up nights of debauchery and rampage, testing their limits. Bullying, vandalism, and theft were essentially their weekend plans. It came to a point where they would do anything he asked. Nothing was off-limits when they put their masks on. One evening, Frank dared Joey to vandalize the store that had recently fired him. They snuck inside easily enough as the building was supposed to be empty after closing hours. But a cleaner who was still there grabbed Julie as soon as she came near. Hearing her stifled cries, a dark impulse took over Frank. He rushed to her aid knife in hand and, without hesitating, planted the blade into the cleaner’s back. As the group stared at Frank in shock, he ordered them to finish the job. Joey clenched his jaw, grabbed the knife, and stabbed the bleeding man in the ribs. Susie didn’t want to do it. Frank shouted at her; they had to finish what they’d started. Julie closed her eyes and jabbed the knife into the man’s chest. She handed the wet blade to Susie: they were all in this together now. Susie stared at Julie in disbelief as Frank grabbed her trembling hands and inserted the knife deep into the man’s throat. Frank told them to move fast: they mopped the blood off the floor, stashed the body in the trunk of Joey’s car and drove up Mount Ormond. All four were digging in the muddy snow to dispose of the body when Frank spotted something moving through the woods. He grabbed his knife and broke from the group to check it out. The Fog thickened around Frank, becoming so dense that he soon could no longer see ahead. He retraced his steps and stumbled on an ominous trail. He followed the eerie path, as if called by the darkness. Julie, Susie, and Joey finished digging but Frank was nowhere to be seen. Julie spotted his muddy footsteps in the snow and the three of them followed the trail, which took them deeper into the woods. When Julie, Susie, and Joey did not return home that night, their parents thought they’d run away with Frank. Each family came up with a different theory. The mood of the town changed, however, when a body was found by an abandoned lodge up Mount Ormond.

◆ Origin chapter

The Darkness Among Us
Origin chapter · 2018
The Darkness Among Us
View chapter

◆ Playing The Legion

Legion does one thing better than anyone: injuring the entire team. Feral Frenzy chains hits through multiple survivors, and Killer Instinct shows you exactly where the next victim hides. What Frenzy cannot do is down anyone — the last centimetre of every chase is played as a plain, powerless killer. Accept that, and Legion becomes a war of attrition you are built to win.

Open with Frenzy into the densest group you can find; three injured survivors at thirty seconds is enormous tempo. Then pick the target with the worst position and finish them with basic attacks — do not waste Frenzy hits on someone already injured unless you are specifically stalling. Your pressure comes from the maths of healing: every mend and every heal is time not spent on generators, so anything that makes healing slower or scarier multiplies your power. That is the entire logic of anti-heal Legion kits. The counterplay is splitting up and holding injuries, so expect good teams to gen-rush through the pain — bring real slowdown for them.

— DBD Builds Team

◆ The Legion builds

1 builds · grouped by playstyle

The best The Legion build in patch 10.0.2 is “Mend Simulator” — Thanatophobia + Sloppy Butcher + Hex: Ruin + Discordance.