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Killer The Xenomorph
◆ Loadout
Ultimate Weapon
Perk 1
Deadlock
Perk 2
Pop Goes the Weasel
Perk 3
Thrilling Tremors
Perk 4
H
Power
+
Parker’s Headband
Add-on 1
Drinking Bird
Add-on 2
Offering
◆ Perk details

Ultimate Weapon

The Xenomorph

Whenever you search a Locker, Survivors within 40m: • Gain Blindness for 30s. • Scream. Cooldown: 55/50/45s.

Deadlock

The Cenobite

Whenever a Generator is completed, the Generator with the most progress is blocked for 15/20/25s.

Pop Goes the Weasel

The Clown

A deep bond with The Entity unlocks great strength. After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds. Perform the Damage Generator action while Pop Goes the Weasel is active to benefit from the following effect: • Instantly regresses the damaged Generator by -20 % of its current Progression. Pop Goes the Weasel deactivates after the Generator is damaged or once the timer runs out.

Thrilling Tremors

The Ghost Face

Your dark designs and shrewd composure rouse The Entity. After picking up a Survivor, all Generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds. • The Auras of blocked Generators are highlighted to you in white. Thrilling Tremors has a cool-down of 100/80/60 seconds.

“The night assists me and it's endless here." — The Ghost Face”

◆ More The Xenomorph & similar builds