When the trial starts:
• 4 random Hooks become Scourge Hooks.
• You earn 4 Tokens.
The first time each Survivor is hooked on a Scourge Hook, spend 1 Token, then the Generator with the most progress:
• Explodes, loses 10/15/20% progress and starts regressing.
• Survivors repairing it scream.
Pop Goes the Weasel
The Clown
A deep bond with The Entity unlocks great strength.
After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
Perform the Damage Generator action while Pop Goes the Weasel is active to benefit from the following effect:
• Instantly regresses the damaged Generator by -20 % of its current Progression.
Pop Goes the Weasel deactivates after the Generator is damaged or once the timer runs out.
Discordance
The Legion
Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.
• When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
• After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.
“Smartasses get killed. We always see to that." — The Legion”
Hex: Blood Favor
The Blight
A Hex that gains the favour of The Entity when blood is spilt.
• Whenever a Survivor loses a Health State by any means and thus enters the Injured State or the Dying State, Hex: Blood Favour calls upon The Entity to block all Pallets within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
“It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes”