Your vicious Basic Attacks make Survivors drop their Items on impact:
• Causes dropped Items to slowly lose their Charges over 150/120/90 seconds.
• The Auras of dropped Items are revealed to you within 32 metres.
• The level of depletion is indicated by the colour of the Aura, ranging from white to red as the timer elapses.
“Sally, I hear something. Stop! Stop!" — Franklin Hardesty”
Weave Attunement
The Lich
The first time each item is depleted, it is dropped.
While a Survivor is within 12m of a dropped item:
• You see their Aura.
• They see the item's Aura.
Whenever a Survivor picks-up an item, they gain Oblivious for 20/25/30s.
Sloppy Butcher
General
You know where to hit to make them bleed.
• Wounds inflicted by Basic Attacks cause Survivors to suffer from the Haemorrhage and Mangled Status Effects for 70/80/90 seconds.
• Increases the Bleeding frequency of injured Survivors by 50/75/100 % for the same duration.
• Increases the Regression rate at which partial Healing Progression is lost because of Haemorrhage by +25 %.
“It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering.”
Scourge Hook: Gift of Pain
The Cenobite
When the trial starts, 4 random Hooks become Scourge Hooks.
Whenever a Survivor is unhooked from a Scourge Hook:
• They gain Hemorrhage for 90s.
• They gain Mangled for 90s.
• When they are healed, until they take damage, they heal and repair 10/13/16% slower.