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Killer

The Huntress

Power Hunting Hatchets
Chapter · A Lullaby for the Dark
Teachables 3 perks
Community 1 builds
Overview

A ranged Killer, able to throw Hunting Hatchets at Survivors to injure them from a distance. Her personal perks, Beast of Prey, Territorial Imperative and Hex: Huntress Lullaby, allow her to apply pressure through better map awareness and enhanced chasing abilities.

◆ Power

Hunting Hatchets

A skill taught by her mother and mastered in the wild. The Huntress can hurl Hatchets with deadly precision. Start the trial with 7 Hatchets.Charge throw for maximum throwing speed.Refill Hatchets at Lockers.

◆ Teachable perks

Tier
Beast of Prey

Beast of Prey

The Huntress

Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.
Upon gaining the Bloodlust Status Effect, Beast of Prey activates:
• Grants the Undetectable Status Effect for as long as Bloodlust is active.
Beast of Prey grants 30/40/50 % bonus Bloodpoints for actions in the Hunter Category.
The bonus Bloodpoints are only awarded during the Trial.

“Where did she go?”

Hex: Huntress Lullaby

Hex: Huntress Lullaby

The Huntress

A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention.
• Survivors failing a Repair Skill Checkinstantly regress the Generator by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.
• Survivors failing a Healing Skill Check instantly regress the Healing Action by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.
Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token reduces the timer between the Skill Check Warning cue and the Skill Check appearing for both Repair and Healing Skill Checks:
• 1 Token: reduction of -14 %.
• 2 Tokens: reduction of -28 %.
• 3 Tokens: reduction of -42 %.
• 4 Tokens: reduction of -56 %.
• 5 Tokens: complete suppression of the Warning cue.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

“That song, it drives me crazy!”

Territorial Imperative

Territorial Imperative

The Huntress

Unlocks potential in your Aura-reading ability.
Whenever you are farther than 24 metres from the Basement while a Survivor enters it, Territorial Imperative activates:
• The Aura of that Survivor is revealed to you for 4/5/6 seconds.
Territorial Imperative has a cool-down of 45 seconds.

“We're not safe anywhere...”

◆ Lore

As soon as Anna was able to walk, her mother started teaching her how to survive a harsh, solitary life in the northern woods. Living in such an extremely remote and dangerous area required skill and resilience. When sunlight became too dim for productive activities, they would take refuge in their house, a sturdy old cabin constructed to resist the toughest winters. Close to the hearth’s warmth, Anna would rest in her mother’s arms, surrounded by the few wooden toys and masks she had crafted for her. Drifting off to sleep with stories and lullabies, she dreamt happy dreams, ignorant of the events that would soon change everything. Anna and her mother were stalking a great elk through the woods. They knew it was dangerous prey, but it had been a particularly difficult winter and they were almost out of food. The specter of starvation frightened them more than any forest creature. Without warning, the elk reared, bellowed and charged at Anna. She was paralyzed with fear as the whole world seemed to shake under the immense beast's pounding hooves. The elk was close enough for Anna to see the murderous fury in its eyes when her mother threw herself in its path, axe in hand. A bloodcurdling scream escaped from her lips as the elk impaled her upon its antlers and hoisted her into the air. With all her strength, she brought her axe down on its head again and again while it tried to shake her loose. With a sickening crack, the antlers snapped and Anna's mother was free. The beast collapsed. Anna was too small to move her mother's broken body, so she sat with her in the clearing where she had fallen. To distract her from the dying elk's cries, Anna's mother held her and hummed her favorite lullaby. They stayed like that, the huntress and the elk getting quieter and colder, until Anna was alone in the silent forest. Eventually she stood up and started the long walk back home. Still a child, she knew just enough about life in the frozen forest to survive. She followed her instincts and became one with the wild. She got older and stronger and practiced her hunt. As she grew into a dangerous predator, her humanity became a half-remembered dream. She widened her territory and lived off her hunts. She worked her way up through squirrels and hares and mink and foxes. Eventually she grew tired of them and hunted more dangerous animals like wolves and bears. When unsuspecting travelers came through her woods, she discovered her new favorite prey: humans. Unlucky souls who strayed into her territory were slaughtered like any other animal. She liked to collect their tools and colorful garments and especially toys when there were little ones. But she could never bring herself to kill the little girls. Girls she would take back to her house, deep in the woods. They were precious, and looking at them woke up something deep in her heart. She craved the closeness of a loved one, a child of her own. Among the pillaged wooden toys, dolls and story books she couldn’t read, the girls would be tied by the neck with a rough and chafing rope fastened firmly to the wall. She couldn’t let them wander off, or they would surely die outside. Every time, the girls would waste away and die of cold or starvation or sickness. Every time, it plunged Anna deeper into pain and sorrow and madness. She was compelled to try again, and started raiding the nearest villages to slaughter families and kidnap their daughters. She wore one of the animal masks her mother crafted for her so many years earlier to try to calm the frightened children. Villagers spread the legend of a half-beast lurking in Red Forest: The Huntress, who killed men and ate little girls. War eventually came to the forest. German soldiers began to pass through, on the march to attack the collapsing Russian Empire. During these dark times, there were no more travelers. The villagers had abandoned their homes, and no more little ones to be found; only soldiers. Many of them were found with violent axe wounds. Whole groups disappeared mysteriously. Once the war was over, the rumours of The Huntress disappeared with it, engulfed by the Red Forest.

◆ Origin chapter

A Lullaby for the Dark
Origin chapter · 2017
A Lullaby for the Dark
View chapter

◆ Playing The Huntress

The Huntress is the game's purest projectile killer: slow on the ground, lethal in the air. Every survivor mistake within throwing range can become a health state, including across the map if your arc is right. Her lullaby warns survivors you are coming, so surprise is not your tool — geometry is.

Hold hatchets charged as you approach loops: a survivor forced to choose between eating a hatchet at the pallet or leaving the loop early has already lost the exchange. Learn to throw across obstacles instead of around them; the wind-up over a low wall is unreactable at medium range. Count your hatchets and plan reloads around locker positions — a Huntress walking to a locker mid-chase gives away for free everything her pressure earned, which is exactly what our "Cross-Map Lullaby" build mitigates with reload and exposure tools. Tall maps with high walls are her nightmare; open ground with shoulder-height cover is a shooting range.

— DBD Builds Team

◆ The Huntress builds

1 builds · grouped by playstyle

The best The Huntress build in patch 10.0.2 is “Cross-Map Lullaby” — Iron Maiden + Barbecue & Chili + Pop Goes the Weasel + Corrupt Intervention.