Deadlock
The Cenobite
A summoning Killer, able to possess chain projectiles and use the Lament Configuration to torture every Survivor at once. His personal perks, Deadlock, Hex: Plaything, and Scourge Hook: Gift of Pain, allow him to slow generator progress and continue to torment Survivors who have experienced his sweet suffering.
"An extradimensional gateway that leads to pleasure and pain so great it will tear your soul apart." SPECIAL ABILITY: SUMMONS OF PAIN Press the Power button to conjure a Gateway up to 16 metres away in front of The Cenobite. Release the Power button to open the Gateway and possess it. SPECIAL ATTACK: POSSESSED CHAIN Press the Attack button while possessing the Gateway to summon forth a guided Possessed Control under your control. Hitting a Survivor with the Possessed Chain causes the following effects: • Binds the Survivor with 3 Chains. • Reduces their Movement speed: • 1.13 m/s with 3 Chains. • 1.695 m/s with 2 Chains. • 2.26 m/s with 1 Chain. • Causes them to suffer from the Incapacitated Status Effect. • Suppresses their ability to run. • Blocks the Exit Gates. • This effect lingers for 5 seconds after all Chains are removed. SPECIAL INTERACTION: BREAKING CHAINS Bound Survivors can perform the Break Free interaction to remove one Chain at a time, each taking 1 second. Chains are broken upon colliding with the environment, which will spawn a replacement Chain that will attempt to bind the Survivor again. Chains are also broken when colliding with other Players, but this will not spawn a replacement Chain. SPECIAL ITEM: LAMENT CONFIGURATION The Lament Configuration spawns in a random location in the environment at the start of the Trial and slowly charges a Chain Hunt The Aura of the Lament Configuration is revealed to Survivors in white at all times and changes to yellow during an active Chain Hunt. Any Survivor can pick up the Lament Configuration to prevent it from continuing charging a Chain Hunt or ending an on-going one, but not without suffering from the following effects: • Causes the Survivor to suffer from a permanent Oblivious Status Effect. • Causes all of their ambient sounds to be replaced with a haunting tune. • Triggers a Chain Hunt targetting only them. The Lament Configuration cannot be dropped, demanding to be solved to remove it from their possession. If they are attacked by The Cenobite, it is dropped from their grasp and respawns after 30 seconds. SPECIAL ABILITY: CHAIN HUNT When left to its own devices, the Lament Configuration charges a Chain Hunt over the course of 90 seconds. During a Chain Hunt, Survivors are repeatedly targetted by Chains spawning from nearby Gateways, which attempt to bind them until 3 Chains are attached to them. This process continues indefinitely until a Survivor picks up the Lament Configuration. If The Cenobite picks it up from the ground himself, he instantly starts a Chain Hunt in addition to the following effects: • Causes all Survivors to be bound by 3 Chains. • Causes all Survivors to scream and reveal their location for 3 seconds. • Causes the Lament Configuration to respawn after 10 seconds. If the condition of the Last Survivor Standing is met, Chain Hunts will still activate, but not spawn any Chains, leaving the Last Survivor Standing untouched. SPECIAL INTERACTION: SOLVING Solving the Lament Configuration takes 6 seconds to complete: • Triggers Killer Instinct. • Causes it to disappear and respawn in a random location after 45 seconds upon success. SPECIAL LOCOMOTION: TELEPORT While a Survivor is solving the Lament Configuration, The Cenobite is granted the ability to teleport to within 10 to 12 metres of their location. • Interrupts the Solving process and briefly binds the Survivor in place with Chains shooting from the Lament Configuration. Power Audio[] Lament Configuration Tune https://deadbydaylight.fandom.com/wiki/File:SoundCue_GeminiBox_Tune.ogg Plays on a continuous loop for the Survivor carrying the Lament Configuration. Replaces all other Ambient sounds. Lament Configuration Spawn Cue https://deadbydaylight.fandom.com/wiki/File:SoundCue_GeminiBox_Spawn.ogg Plays whenever the Lament Configuration respawns. Also plays on the first spawn. Original Lament Configuration Spawn Cue https://deadbydaylight.fandom.com/wiki/File:SoundCue_GeminiBox_Spawn_Original.ogg The first Lament Configuration spawn cue used on the 5.2.0 PTB. This sound was scrapped and replaced with the one above upon The Cenobite's release. Lament Configuration Escape https://deadbydaylight.fandom.com/wiki/File:SoundCue_GeminiBox_Escaped.ogg Plays after a Survivor escapes with the Lament Configuration. This prevents the box from respawning for the remainder of the Endgame Collapse. Power Trivia[] Movement Speeds: Main Article • Chain Strike: 3.68 m/s • Uncontrolled Projectile: 10 m/s • Controlled Projectile (initially): 10 m/s • Controlled Projectile (intermittently; after 0.4 seconds): 15 m/s • Controlled Projectile (intermittently, after 0.7 seconds): 37.5 m/s • Controlled Projectile (eventually, after 4 seconds): 40 m/s Gateway: The Gateway works the same as The Nurse's Blink indicator when using Plaid Flannel • Minimum Placement distance: 1.5 metres • Maximum Placement distance: 16 metres • Placement speed: 8 m/s • This refers to the speed at which the Gateway is moving away from The Cenobite during the Placement phase. • Placement Cancellation cool-down time: 1.5 seconds Gateway Possession: • Camera Pan time: 0.5 seconds • Field of View Change time: 0.75 seconds • Possession Cancellation cool-down time: 3 seconds • Killer Repossession Fade-in time: 0.25 seconds • Maximum Possession duration: 6 seconds • After this time elapses, control will revert back to The Cenobite. Gateway Pitch Angles: • Maximum/Minimum Pitch Angle: ±45 ° • This refers to how high/low The Cenobite can look while possessing the Gateway from an imagined horizon. Lament Configuration (Chain Hunt): • Chain Hunt Charge time: 90 seconds • After spawning the Lament Configuration. • Minimum Chain Hunt Attack delay: 9 seconds • Maximum Chain Hunt Attack delay: 12 seconds • Chain Targeting Cool-down: 4 seconds • This applies to the Survivor holding the Lament Configuration • Number of Chains targeting Survivors after Cenobite pick-up: 3 Chains • Loud Noise Notification duration: 3 seconds • Escape Grasp charge time: 2 seconds Lament Configuration (Respawn Times): • Picked-up by The Cenobite: 10 seconds • Solved by a Survivor: 45 seconds • Removed from a Survivor's grasp: 45 seconds • Removed from a Survivor's grasp by The Cenobite attacking: 30 seconds Lament Configuration (Spawn Location): The Lament Configuration has the following behaviour in regards to choosing its spawn and respawn location: • When running the Spawn Routine, the Lament Configuration first maps all possible Spawn locations in the Trial Grounds and checks their distance to Survivors and The Cenobite: • if a spawn location is within 16 metres of any Survivor, its chances decrease by -5,000 points. • if a spawn location is within 40 metres of The Cenobite, its chances decrease by -15,000 points. • any spawn locations outside of these radii have an equal chance to be picked as the Lament Configuration's spawn location. Lament Configuration (Solving): • Interaction time: 6 seconds • Interaction cool-down: 1 second • Skill Check: • Penalty time: 1 second • Duration: 1.1 seconds • Trigger chance: 100 % • Good Success Zone length: 15 % • Good Success bonus: 0 % • Great Success Zone length: 2.5 % • Great Success bonus: 2 % Teleportation: • Charge time: 3.25 seconds • Slow-down duration post-teleport: 1.25 seconds • Minimum Teleportation distance: to within 10 metres of the Survivor • Maximum Teleportation distance: to within 12 metres of the Survivor Chains: • Exit Blocker Linger time: 5 seconds • This refers to how long the Exit Gate Blocker lingers after a Survivor is downed while Chained. • Removal duration for Survivors: 1 second per Chain • Maximum number of attached Chains: 3 Chains • Maximum Length before breaking off: 18 metres • Post-Unhook Immunity duration: 3 seconds • This is so Survivors are not immediately targeted by Chains after being unhooked. • While chained; Survivors are unable to run and each additional Chain further reduces their Movement speed: • 1 Chain: 2.26 m/s • 2 Chains: 1.695 m/s • 3 Chains: 1.13 m/s Deep Wound: • The Deep Wound timer is paused while a Survivor is performing the Remove Chains interaction. Chain Projectiles (General): • Field of View Change time: 0.75 seconds • Shot Cool-down time: 5 seconds • Reel-Back speed: 20 m/s Chain Projectiles (Controlled): • Initial Projectile speed: 10 m/s • Maximum Yaw Turn rate: 125 ° per Server Tick • Maximum Pitch Turn Rate: 100 ° per Server Tick • Maximum Travel distance: 24 metres • Roll Angle speed: 3.5 ° • Roll Angle Reset speed: 10 ° • Maximum Roll Angle: 25 ° • Bonus Chains on Hit: +2 Chains • Additional Chains that will instantly grab the Survivor hit by a controlled Chain. Chain Projectiles (Uncontrolled): • Launch delay: 1.5 seconds • This refers to how long the Game waits before launching an uncontrolled Chain after its spawn location is revealed. • Spawn buffer: 3 seconds • This refers to how long the Game waits before launching another uncontrolled Chain. • Minimum Spawn distance to Survivor: 2.5 metres • Maximum Spawn distance to Survivor: 6 metres • Projectile Speed: 10 m/s • Maximum Travel distance: 16 metres • Reel-Back Speed: 20 m/s • Only applies to Chains that did not hit a Survivor. • Maximum length until Break-off: 18 metres.
The Cenobite
The Cenobite
The Cenobite
A demon to some, an angel to others. Pinhead is an explorer in the further regions of experience, indulging in the limitless thrill of pleasure and pain. When the puzzle box known as the Lament Configuration—a key to another dimension—was found in The Entity’s realm, it was only a matter of time before it fell into curious hands. Once opened, he arrived. What came next was sweet suffering that spilled over the realm.
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