Grim Embrace
The Artist
A ranged-reconnaissance Killer, able to launch Dire Crows across the map to reveal and attack Survivors. Her personal perks, Grim Embrace, Scourge Hook: Pain Resonance, and Hex: Pentimento allow her to interrupt Survivor objectives, torment hooked Survivors, and use destroyed Totems to her advantage.
"From a wellspring of eternal agony comes a swarm of darkness, a wild and ferocious murder of ink black crows." SPECIAL ABILITY: BIRDS OF TORMENT The Artist starts the Trial with 3 Tokens. Press the Power button to charge Birds of Torment and visualise a Flight Path in front of her. Press the Attack button to consume -1 Token to summon a Dire Crow that faces in the direction of the Flight Path. Press it again to summon another Dire Crow for each remaining Token. SPECIAL ATTACK: DIRE CROWS Dire Crows can stay idling for up to 10 seconds, before they dissolve. The timer is reset each time a new Dire Crow is summoned. The Auras of all Dire Crows are revealed to The Artist at all times. Survivors coming into contact with idling Dire Crows are damaged, but cause them to dissolve instantly. Press the Secondary Power button to launch all available Dire Crows in the direction of their individual Flight Paths. While travelling on their Flight Path of 7.5 metres, Dire Crows can damage Survivors coming into contact with them. Once a Dire Crow flies past its Flight Path or collides with an obstacle in the environment while still on it, it transforms into a Swarm. SPECIAL INTERACTION: SWARM Swarms continue travelling across the environment, while passing through any environmental obstacles. The Auras of travelling Swarms are revealed to all Players at all times. Swarms trigger Killer Instinct for 3 seconds on all Survivors too close to their path while travelling past them. When a Swarm collides with a Survivor, it starts swarming them with a Murder of Crows. The Auras of Murder of Crows are revealed to The Artist at all times, unless the Swarmed Survivors start repelling them, causing it to be hidden after 2.5 seconds. When a Swarm collides with a Swarmed Survivor, they are damaged. SPECIAL INTERACTION: REPELLING Swarmed Survivors can perform the Repel interaction for 8 second to remove the Murder of Crows. They can also instantly remove it by entering a Locker. If Swarmed Survivors collide with an idling Dire Crow while performing the Repel interaction, the action is reset. Power Trivia[] Movement Speeds: Main Article • Summon, Charge, Cool-down, Fire: 3.68 m/s • Projectile on Flight Path (initially): 20 m/s • Projectile on Flight Path (eventually, after 0.3 seconds): 35 m/s • Projectile off Flight Path: 35 m/s Dire Crows: • Projectile speed on Flight Path: 20 m/s initially; 35 m/s after 0.3 seconds • Projectile speed off Flight Path: 35 m/s • Fire Cool-down duration: 1 second • This refers to how long The Artist must wait after summoning a Dire Crow before it can be launched. • Aura visibility for Survivors: 0.75 seconds • This refers to how long Survivors see the Aura of Dire Crow that was just launched. • Audio range: 12 metres • This refers to the radius in which a nearby Dire Crow will emit sound effects that can be heard by Survivors. • Idle timer: 10 seconds • This refers to how long Dire Crows can stay idle before they disintegrate. The timer is reset whenever The Artist places another Dire Crow. • Invincibility buffer: 0.75 seconds • This refers to how long Survivors are immune from second Dire Crow hits after a first hit. • Sound warning can be heard when idle Dire Crow is close to expire. https://deadbydaylight.fandom.com/wiki/File:SoundCue_idleCrow_expire.ogg Ammunition: • Default capacity: 3 Dire Crows • Full Recharge times: • after disintegrating from idling: 2 seconds • after firing 1 Dire Crow: 5 seconds • after firing 2 Dire Crows: 9 seconds • after firing 3 Dire Crows: 12 seconds • after firing 4 Dire Crows: 14 seconds • after firing 5 Dire Crows: 15 seconds (not possible with current Add-ons, but the cool-down is defined in code nevertheless). Summoning: • Charge time: 1 second • Spawn distance from The Artist: 2.5 metres • Cool-down between summons: 0.5 seconds • Cool-down after firing: 1.5 seconds Flight Path: • Guide length: 8 metres • Guide width: 1 metre • Path length: 7.5 metres • Dire Crow spawn height: 1.3 metres Spawn Restrictions: • Distance from other Dire Crows: >1 metre • Distance from Generators & Hooks: No restriction • Distance from hooked Survivors: >10 metres • Distance from Exit Gate Switch: >2 metres • Distance from Hatch: >1 metre Repel Action: • Interaction duration: 8 seconds • Aura Linger duration: 2.5 seconds • This refers to how long The Artist will continue to see the Swarm after the Survivor starts to repel them. • Repelling lowers the volume of the cawing emitted by the Swarm. Destructive Action (obsolete): This mechanic was removed with Patch 6.7.0. • By shining a flashlight on a Dire Crow, Survivors could remove them until the rest either disintegrated, or were launched. • Flashlight Burn time: 1 second Killer Instinct: • Linger duration: 3 seconds • Delay buffer: 0.26 seconds • Grace period: 4 seconds • If a Survivor was hit within this period, it will cancel Killer Instinct
The Artist
The Artist
The Artist
Carmina Mora was a gifted artist who carried the guilt of her young brother's death. Growing up a rugged coastal village in southern Chile, she sketched the sublime landscapes of Patagonia. Sitting outside, she painted dramatic fjords while feeding the crows nested in the tree next to the house. She grew up carrying the guilt of her mother's sudden departure. Her father blamed Carmina for her mother's abandonment, which added to her grief. She became the caretaker of Matias, her little brother, despite still being a child herself. A year later, Carmina was painting with Matias outside when the telephone rang. Her father remained in the yard, drinking his beer. Carmina rushed to the house to answer the phone and hung up a few seconds later. When she returned outside, Matias was nowhere to be seen. She asked her father, but he had paid no attention to Matias. She called her brother's name, looking for him everywhere. While searching, she saw a bright red coat floating on the narrow creek by the house--Matias' jacket. She jumped into the creek and found him floating on the surface with vacant eyes, unblinking. He had fallen and drowned. Her scream tore the sky. Her father found Carmina sobbing on the creek's shore, clutching her brother's body in her arms, surrounded by a murder of crows. Her father snatched Matias's body away from her, and she cried until her voice broke. The following morning, the world was cloaked in darkness. Her father did not say a word, because he did not have to. Carmina knew it was all her fault. Months passed, yet her loss was as fresh as morning dew. Crippled with self-loathing, she could no longer paint. Without Matias, life had no meaning. On the bleak morning of Matias’s birthday, Carmina walked to a narrow bridge several blocks away from home. She was convinced that nothing could bring her relief. Her mother was gone, her brother was dead, and her father blamed her for it all. She was convinced that she had nothing left to live for. Carmina walked to the railing of the bridge that stood over the turbulent river. Locals had nicknamed the spot DeathLeap. Several cars drove by Carmina, but none stopped. No one seemed to care. She climbed over the railing and her legs wobbled as she stood on the lip of the bridge. She looked down, watching the fierce river smash into a giant boulder. She closed her eyes.See you soon, Matias. Suddenly, a cacophony of caws filled the sky. Carmina opened her eyes and saw a black cloud of feathers flying toward her. The cloud split open and glossy black crows dove from the sky. One landed on her shoulder and stared intently into Carmina’s eyes, as if peering into her soul. Her grip on the railing loosened and the crow cawed raucously. Carmina stared at the crow, confused. Another crow landed on the railing, then another. Soon, a flock of crows were covering the railing of the bridge, staying close to her. She felt their heavy stare on her, calculative and enigmatic, as if they were assessing her. She looked down for a second and a thunder of caws interrupted her dark impulse. The crows seemed to care about her wellbeing. As she dangled over the edge with the wind blowing through her raven hair, Carmina felt akin to them. For the first time since Matias had died, Carmina did not feel alone. She returned home, giving life another chance. The crows left but Carmina suspected that if anything happened to her, they would return. Inspired by her ordeal, Carmina picked up a brush. In the weeks that followed, she painted her experience, using black ink to depict the DeathLeap with a black cloud of feathers, the murder of crows that saved her life. The experience was transformative and launched her signature, black-ink surrealist art. After several years, some color pierced the darkness, and this shift of medium expanded her art form. She painted large-scale murals on busy street corners, designed grandiose costumes, and recited militant poetry. Carmina’s art displayed local, intimate tragedies on a large scale, making them impossible to ignore. And everywhere she performed, crows followed. Her performances grew bold and drew the attention of artists who found her style invigorating. She grew close to a group of painters who understood her iconoclastic vision. Her performances launched the Large-Scale Surrealist movement, which became a phenomenon. Her renown grew enough to attract the commission of a multinational enterprise, The Vack Label. Carmina investigated the group, discovering that they gifted art pieces to select disreputable congressmen. Vack’s commissioned artists seemed to disappear afterward. Determined to expose the group's link to corrupt politics, Carmina accepted Vack's commission. The following week, Carmina painted a giant mural on a cemetery's columbarium, displaying the Vack Label logo as a surrealist grim reaper harvesting the fields of Chilean families. She wore a theatrical dress as she painted, on which she had stitched a poem about political revolution. The piece sparked a radical debate about corruption. The controversy painted a target on Carmina's back. After receiving anonymous death threats, she took refuge in her father’s house, bringing along her closest friends for safety. That night, a gang of masked gunmen broke into the house. They swiftly subdued Carmina and her friends, threw them in a van, and drove off. The following morning, a dry breeze blew sand on Carmina's face, awakening her. She was seated in a chair in the middle of the desert, with her legs tied and her hands handcuffed. Her friends were lying on the ground, tied up. A shadow fell over her face. Carmina looked up. A man dressed in a long robe with his face hidden in a dark hood approached her. He pulled a silvery knife from his robe. He grabbed her hands and recited a hymn in an unfamiliar language. Carmina held his gaze. He paused and brought down his blade with a sudden blow. She cried in agony as her friends woke to a terrible sight; Carmina's severed hands falling in the sand.The handcuffs followed, landing into a pool of blood The hooded man smiled in satisfaction. How are you going to paint now? Carmina cursed and screamed at him, wriggling against the bonds on her legs. The man grabbed Carmina’s chin. She spit in his face. He grunted and pried her mouth open, pulling out her tongue. Carmina struggled against his hold. In a violent blow, he chopped off Carmina's tongue. She howled in anguish. The man wiped his blade on his robe, leaving a trail of blood. How are you going to recite poems now? Sorrow swelled in Carmina's chest, sharper than pain. Overwhelmed by uncontrollable rage, grief and loss overcame her senses. She had lost her little brother. And she had lost the only way to cope with such pain. Carmina screamed like on the day her brother died. Raucous caws echoed through the wasteland. The sky was obscured by a cyclone of dark clouds. Black feathers fell on Carmina's bleeding arms. She looked up and saw a torrent of crows erupting from the clouds, diving on the hooded man. As the ravenous crows pecked at his flesh mercilessly, Carmina smiled, watching her Surrealist art coming to life. But her heart lurched with rage when she saw the crows move on to their next target, her friends on the ground. She screamed as waves of pain, guilt, and fright overwhelmed her. But it was in vain, the ravenous crows were uncontrollable. Darkness fell over her eyes as her friends' agonizing screams grew more acute. Death was coming and again, it was her fault. A deep, black fog engulfed her.
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