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Survivor Steve Harrington
◆ Loadout
For the People
Perk 1
Borrowed Time
Perk 2
We're Gonna Live Forever
Perk 3
Built to Last
Perk 4
Ranger Med-Kit
Item
+
Abdominal Dressing
Add-on 1
Add-on 2
Offering
◆ Perk details

For the People

Zarina Kassir

You risk life and injury for others. While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to trigger the following effects: • Trade 1 Health State with the other Survivor: • Instantly heals them to the Injured State, if they were dying or suffering from the Deep Wound Status Effect. • Instantly heals them to full health, if they were injured. • You yourself become injured and suffer from the Broken Status Effect for the next 80/70/60 seconds. • You become the Killer's Obsession, if not already. Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %. The Killer can only be obsessed with one Survivor at a time.

“We can write our own story and decide how it really ends." — Zarina Kassir”

Borrowed Time

Bill Overbeck

You are fuelled with an unexpected energy when saving an ally from a Hook. The Survivors you unhook benefit from the following effects: • Extends the duration of their Endurance Status Effect by 6/8/10 seconds. • Extends the duration of their Haste Status Effect by 10 seconds.

“Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck”

We're Gonna Live Forever

David King

Your few friends deserve the best protection. You benefit from the following effect when healing a dying Survivor: • Increases your Healing speed by +100 %. Any dying Survivor you heal back to the Injured State benefits from the following effect: • Grants the Endurance Status Effect for 6/8/10 seconds. • This effect can only be triggered once every 30 seconds.

“Come on then, let's ave' it! I don't give a shit pal." — David King”

Built to Last

Felix Richter

You know how to get the most out of your tools. Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item has the following effect: • First use: Recharges the Item to 99 %. • Second use: Recharges the Item to 66 %. • Third use: Recharges the Item to 33 %. Built to Last is disabled for the remainder of the Trial after the third use.

“Architecture is the soul of civilisation." — Felix Richter”

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