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◆ Loadout
Corrupt Intervention
Perk 1
Sloppy Butcher
Perk 2
Hex: Ruin
Perk 3
Hex: Face the Darkness
Perk 4
D
Power
+
Remote Control
Add-on 1
Bloody Fingernails
Add-on 2
Offering
◆ Perk details

Corrupt Intervention

The Plague

Your prayers invoke a dark power that meddles with the Survivors' chances of survival. • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds. Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.

“It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)”

Sloppy Butcher

General

You know where to hit to make them bleed. • Wounds inflicted by Basic Attacks cause Survivors to suffer from the Haemorrhage and Mangled Status Effects for 70/80/90 seconds. • Increases the Bleeding frequency of injured Survivors by 50/75/100 % for the same duration. • Increases the Regression rate at which partial Healing Progression is lost because of Haemorrhage by +25 %.

“It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering.”

Hex: Ruin

The Hag

A Hex that affects the Generator Repair progress of all Survivors. • Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100 % of the normal Regression speed. All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

“A curse is upon you. It will cause your ruin.”

Hex: Face the Darkness

The Knight

Whenever you damage a Survivor, they are hexed and a Dull Totem ignites. Every 35/30/25s, other Survivors not within your Terror Radius scream, then you see their Auras for 2s. When the hexed Survivor is downed or becomes healthy, the Hex Totem is extinguished.

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