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Le Mastermind

Pouvoir Virulent Bound
Chapitre · Resident Evil: PROJECT W.
Enseignables 3 compétences
Communauté 1 builds
Aperçu

Albert Wesker est un esprit supérieur brillant et impitoyable imprégné du pouvoir d'Uroboros. Ses compétences personnelles, Anatomie supérieure, Perception éveillée etTerminus, vous permettent de sauter plus vite, de voir les auras des autres survivants pendant que vous en transportez un et d'infliger le statut Brisé permanent aux survivants quand les portes de sortie sont alimentées.

◆ Pouvoir

Virulent Bound

"The Mastermind can barrel forwards, infecting Survivors with the Uroboros Virus or leaping over obstacles." SPECIAL ABILITY: VIRULENT BOUND The Mastermind starts the Trial with 2 Tokens. SPECIAL ATTACK: BOUND ATTACK Press and hold the Power button to charge Virulent Bound, reducing his Movement speed to 3.68 m/s while he prepares to strike. Press the Attack button to initiate a Bound Attack, consuming -1 Token, or release the Power button to cancel it. Press the Attack button again during the Chain Bound Window of 2 seconds to initiate a second, longer Bound Attack, if there is still a Token available: • Increases his Movement speed to 14 m/s during a Bound Attack. • The first Bound lasts for 0.5 seconds. • The second Bound lasts for 1 second. SPECIAL INTERACTION: SURVIVOR COLLISION Colliding with a Survivor at any point during a Bound Attack has multiple possible effects and interactions, which depend on the Survivor's current states regarding their health, infection, and interaction: • If the Survivor is interacting with a Prop or another Survivor, or is protected from entering the Dying State by a third-party effect, The Mastermind attacks them with a quick swipe of his tentacles: • Uninfected Survivors become infected with Uroboros and receive damage. • Infected Survivors receive damage. • Critically Infected Survivors receive double damage and are downed, unless they are protected. • If the Survivor is not interacting with a Prop or another Survivor, The Mastermind grabs them with his tentacles and continues travelling the remaining distance of his Bound Attack. • If he collides with an obstacle before ending the Bound Attack, either of the following applies: • Uninfected Survivors become infected with Uroboros and receive damage. • Infected Survivors receive damage, after which injured Survivors are released and dying Survivors are hoisted onto his shoulder. • Critically Infected Survivors receive double damage and are hoisted onto his shoulder. • If he does not collide with an obstacle before ending the Bound Attack, he throws the Survivor in a straight line, after which either of the following applies: • Uninfected Survivors become infected with Uroboros and receive damage, if they collide with an obstacle during the throw, after which they are released. • Infected Survivors receive damage, if they collide with an obstacle during the throw, after which injured Survivors are released and dying Survivors are downed. • Critically Infected Survivors receive double damage, if they collide with an obstacle during the throw, after which they are downed. • In any case, the Exit Gates are blocked to the Survivor for the duration of the Bound Attack. • This effect lingers for 5 seconds after they are released. SPECIAL INTERACTION: VIRULENT VAULT Colliding with a dropped Pallet or a Window during a Bound Attack causes The Mastermind to automatically vault over it. SPECIAL AFFLICTION: UROBOROS INFECTION Uroboros grows in strength over time, which is indicated with an Infection Meter on the Survivor Portraits in the HUD: • Both Uninfected Survivors and Infected Survivors gain +20 Charges upon colliding with The Mastermind during a Bound Attack. • Infected Survivors passively gain +0.8 c/s at all times, unless they are hooked or downed. Being hooked resets the Infection Meter to 1 Charge. Once the Infection Meter is full at 100 Charges, Infected Survivors become Critically Infected: • Causes them to suffer from a permanent -4 % Hindered Status Effect. SPECIAL ITEM: FIRST AID SPRAY Survivors can cure themselves or other Survivors from Uroboros by locating a Supply Case and searching it for a First Aid Spray: • A total of 6 Supply Cases spawn in random locations in the environment. • The Auras of Supply Cases are revealed to Infected Survivors at all times. • Each Supply Case contains 1 First Aid Spray with 2 uses. • Using the First Aid Spray triggers Killer Instinct for 4 seconds. Power Trivia[] Movement Speeds: Main Article • Walking in the Chain Bound Window: 2.76 m/s • Charging Virulent Bound: 3.68 m/s • Walking: 4.6 m/s • Performing a Virulent Bound: 14 m/s Bound: • Power Charge time: 1.5 seconds • Power Recharge time: 6 seconds per Charge • Reduced Power Recharge Time bonus for each Infected Survivor: -0.5 seconds • Minimum Bound distance: 1 metre • Below this threshold, a Bound will not be initiated. • Chain Bound Window duration: 2 seconds • This refers to for how long after a first Bound, a second one can be initiated. • Bound Survivor-Grab duration: 0.86 seconds Bound Durations: • First Bound duration: 0.5 seconds • Second Bound duration: 1 second • This Bound is also referred to as the Chain Bound, since The Mastermind can chain it to the first Bound. Bound Ranges: The Mastermind's Bounds do not have a fixed range, only their individual durations and their shared Movement speeds are defined in code. Due to this and the Bounds having acceleration curves, an exact calculation of their range is not possible without in-depth developer-knowledge, only approximations. • The first Bound has an approximate range of 7 metres (the actual range is shorter due to acceleration). • The second Bound has an approximate range of 14 metres (the actual range is shorter due to acceleration). Bound Camera Modifiers: • Yaw multiplier: x1 • Yaw refers to left-right movement of the camera. • Yaw limit: 140 ° • Pitch multiplier: x1 • Pitch refers to up-down movement of the camera. Infection: • Maximum Infection level: 100 Charges • If a Survivor reaches this level, they will enter Critical Infection and receive the Hindered Status Effect. • Passive Infection gain : 0.8 Charges per second • Initial Infection level: 20 Charges • This refers to the amount of Infection a Survivor receives when they first become infected. • Infection Incubation threshold: 20 Charges • Below this threshold, the Infection is essentially non-existent. The HUD icon and Passive Infection gain only start appearing / taking effect once the threshold is reached. • Infection Penalty when grabbed while already infected: +20 Charges • Infection Removal Killer Instinct duration: 4 seconds • Infection Removal Interaction duration: 5 seconds • Infection Healing multiplier: x1 (base used for Add-ons) Cool-downs: • Bound Cancellation cool-down: 1.5 seconds • Bound cool-downs: • Vaulting an obstacle: 1.5 seconds • Slamming into a Breakable Wall or Pallet: 2 seconds • Letting the Chain Bound Window elapse: 3 seconds • Dropping from a ledge: 3 seconds • Completion with or without hitting a Survivor: 3 seconds • Completion with throwing a Survivor: 5 seconds Collision Detection: This refers to the Collision Boxes used to detect environmental objects or Survivors during a Bound • Horizontal angle: ±10 ° • Vertical angle: ±20 ° • Size for Environmental-Object Detection: 20 centimetres • Size for Survivor-Grab Detection: 30 centimetres Throw: • Throw duration: 0.6 seconds • Throw Damage distance: 0.75 metres • If a Survivor is thrown into an obstacle within that distance, they receive damage and are immobilised. • Throw Movement Block duration: 1.9 seconds • This refers to how long after being thrown, Survivors are unable to move for.

◆ Compétences enseignables

Palier
Anatomie supérieure

Anatomie supérieure

The Mastermind

Dès qu'un survivant fait un saut en courant dans un rayon de 12 mètres autour de vous, la prochaine fois que vous franchissez un point de saut (action normale), vous le franchirez 30/35/40 % plus vite. Recharge : 25 secondes.
Perception éveillée

Perception éveillée

The Mastermind

Pendant que vous transportez un survivant, vous voyez l'aura des autres survivants dans un rayon de 16/18/20 mètres autour de vous.
Terminus

Terminus

The Mastermind

Lorsque tous les générateurs sont terminés : tous les survivants blessés, en état critique ou accrochés subissent Brisé.
Quand une porte de sortie est ouverte, cet effet perdure 35/40/45 secondes.

◆ Histoire

Albert Wesker était un haut responsable au sein d'Umbrella Corporation. Bien qu'il ait accompli de grandes avancées avec Umbrella, son ambition le poussa à trahir l'entreprise. Se croyant le meilleur sujet de test, il s'exposa lui-même au virus prototype. Désormais doté d'une force surhumaine, Wesker se fit passer pour mort et se dissimula avec un nouveau plan : exposer le monde à Uroboros, une arme biologique qui éliminerait les faibles et n'épargnerait que les forts. Wesker commença à mettre son plan à exécution en Afrique, mais il se retrouva confronté à des membres du Bioterrorism Security Assessment Alliance dans un hangar rempli de missiles transportant Uroboros. Déterminé à être à la tête de l'évolution, il fut à nouveau son propre cobaye. S'exposant à Uroboros, il commença à évoluer au-delà de tout ce qu'il aurait pu imaginer. Mais alors qu'il sentait ses cellules changer, un étrange brouillard noir suinta dans le hangar et emplit sa vision. Quand le brouillard finit par se dissiper, il se retrouva dans un autre monde entouré d'être inférieurs qui méritaient qu'on abrège leurs souffrances.

◆ Chapitre d’origine

Resident Evil: PROJECT W.
Chapitre d’origine · 2022
Resident Evil: PROJECT W.
Voir le chapitre

◆ Jouer Le Mastermind

Wesker est le killer le plus complet du jeu : 4,6 m/s en marche, un dash à deux charges qui saute palettes et fenêtres, et une infection qui ralentit silencieusement toute l'équipe. Virulent Bound est à la fois son outil de chase et sa mobilité — la même capacité qui claque un survivant contre un mur traverse aussi un loop ou un demi-couloir en un seul engagement.

Apprends le rythme des deux bounds : un premier court pour fermer la distance, le second pour attraper ou claquer. Bondir à travers un vault en pleine chase est souvent plus fort que suivre le chemin du survivant — tu échanges son loop contre ta géométrie. Surveille les niveaux d'infection : un survivant pleinement infecté est plus lent et attrapable de plus loin, et chaque spray utilisé est du temps volé aux générateurs. Sa seule vraie faiblesse : les loops intérieurs très serrés où le bound accroche ; passe en jeu M1 patient plutôt que d'offrir des slams aux murs. Notre build « Virulent Pressure » mise sur ce qu'il fait de mieux — finir les chases vite et être ailleurs immédiatement.

— DBD Builds Team

◆ Builds de Le Mastermind

1 builds · groupés par style de jeu

Le meilleur build Le Mastermind au patch 10.0.2 est « Virulent Pressure » — Crochet flagellateur : Écho de douleur + Le tour est joué + Nulle part où se cacher + Poursuivant meurtrier.